|
Tutorial 1: Wheels
I often get a lot of questions such a : how do you make those bends
on the uniforms, could you tell me any link to get it download, what
kind of program do you use and which filters and plug-ins! I would
like to help answer all those questions! Originally we wanted to
make our "secret graphic program" called marfy.exe with my photo :o)
and make it available for download but we thought it is a little bit
childish and decided to make a few tutorials for you!

The Graphic programs I use:
Adobe photoshop
Adobe Illustrator
Very important tool for painting is tablet Wacom (Intuos-2 13"x13")
In this tutorial I'd like to show you a basic sequence of work for
creating realistic wheel of vehicles. I chosed a wheel of M113
(resp. M163 Vulcan).
Step 1:
The main thing is to get a good photografy that could provide you a
placement of required details! Ideal photography is one made under
right angle. If you don't have one, then it's necessary to correct
the size and reconstruct the wheel completely!

Step 2:
Open the picture in Photoshop and use ....... Option for your object!
Use a copy option in Photoshop to get the object in Illustrator
which is opened too!

Step 3:
I recommend to make a new layer and lock the layer with original
picture! We will begin to construct the wheel into a new layer. Now
you have to make a center (use the cross and set the center to zero
value). From the center, make as many cicles as necessary for the
wheel (we need 5 circles). Now we continue to make a shape of matrix!
We begin in center and copy the matrixes by computed angle. (for
example we have 8 matrixes , 360 : 8 = 45°, use the rotation tool on
center to set 45° angle)
Step 4:
We created wheel and now we continue to add a plasticity! Choose
only upper layer (not the picture) and copy the construction back to
Photoshop (as a path).

Step 5:
Use the path to make a few layers. This will help you to orientate
easily in subdividing the picture. Individual layers are overlaped
now. Then you can lock other layers and work on the part of area you
want!

Step 6:
Now we have to create an appropriate shadows! It is important to
look at the photography before you begin to work! I take a tablet
and paint, paint, paint ...... until I'm satisfied with the result!
Simply try to imagine a vehicle in the terrain and all the dirt on
the wheel. (a little bit of oil woun't harm)

Step 7:
I begin with deep shadows and continue with glazes and brightest
places! Avoid to use a lot of black shadows! Don't use too detailed
textures. It is destructing a basic form. Texture is aplied to other
wheels and every too visible detail is making it very unrealistic!

Step 8:
If you followed our advices and devoted 90 minutes (like me) of work.
You should see a very good result and be proud of it!
Marfy
Marfy (Desert OFP) ©
2003, All Rights Reserved
|