Two shots of the tutorial model we will be using.
The goal of the tutorial is to show you the most common animation types and tricks used on addons. Although the animation abilities for static objects in OFP is very limited, with the right tricks and settings you can still do some cool stuff. I will show you some of this in this tutorial.
Get the project folder with textures and configfile here. Put the folder on the Z:\ drive and load up the p3d file firstanim.p3d and have a look at the model. Study it so that you understand whats going on. It should be easy stuff if you done some of my tutorials.
Lets look at the basic model together first.
The 0.00 LOD
The model consist of 3 walls and a front garrage door structure. There is a hole in the side wall with a door cube. On the other wall, there is a console with a soon-to-be-operatable switch. On top there is a half-sphere that is shaped into a radar or satelite dish form. The model got some basic textures and dont look too bad for a tutorial modl (I hope).
The Geometry LOD
The Geo lod got the walls and all the doors covered, with only the floor missing (see lesson 8 to learn why). Note that the door cubes are thicker than the original structures in 0.00 LOD. This is because they were too thin to work properly (a running soldier would bash right though it), so I made them a bit thicker. You will hardly notice it ingame, though.
The LandContact LOD
The landcontact was explained in lesson 8 and all it does is creating a walkable area for the units to walk and drive on.
So, what we are gonna do is getting the garragedoor and the sidedoor to open and close when the player walks up to them (you will get an option on the action menu). We are also gonna set up the switch so that it controls the main garragedoor. Then we are gonna make the radar on top of the garrage to constantly spin around.