Im assuming you either have done all or most of my other tutorials or are experienced in modelling and the o2 interface. Also, making object animations are mostly configfile work, so you better have some experience in basic configfiles and/or be familiar with some basic programming issues (C++). But as always, I`ll will provide you with what you need and will tell you how to do everything right. The goal of this tutorial is to serve as a reference or template for your own addons and you are free to use whatever code or tricks you learn from the tutorial.
Please note that you need version 1.85 (Resistance plus patch) or higher to to this tutorial since the animation code used is not compartible with older OFP versions! I will be using Eventhandlers, which was introduced in patch 1.85.