| Strenfould island | |
ArnoldArdent has released his Strenfould island on the BI forums.
There are prototype of real place "Noviy Svet" at Krym at the south-east part of island. It is a half of real settlement. By work I had use the Google Earth maps and photos.
I tryed to create realistic and beautiful landscape. Someones tell me that I did it!
There are such type of places at the Strenfould: steppes, mountains, desert, rocks and etc. But it is difficult to call this an "uniques"))
I wanted to make my addon realistic. This is my first addon, please not be a very strict
DOWNLOAD (FTP#1) - Strenfould v.2.0 [19,2 MB] Comments disabled |
| Leopold's zombies - WIP | |
Leopold has sent us a preview of his zombie addOn that he is working on, with interesting new features, as quoted from him below:
My Highly detailed and covered with high-resolution textures zombie are fundamentally different from all other models of zombies and soldiers. The model of my zombie consists of 12 models, combined in one model. After contact with bullets from machine guns or sniper rifles, my zombie be lose the wrist, forearm, ankle, hip, and of course head. If my zombie falls into the range of action explosion grenades, mines, or etc an explosive device, he will disintegrate to parts. But when hit bullets from pistols and M16 (weapons, Hit bullet whom less than 12), my zombies will not bear the losses.
My zombies will attack the player. He will beat the player which hands from the close distance. To get closer to the player, my zombies will use jumps.
I am currently making the animations and scripts for my zombie. This may take a long time, because I'm doing my original animation, but I try to release a zombie as quickly as possible.
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| Cat Shit One addOn | |
Looking for something different? Well, this might just be it!
JYR1101 has sent us his addOn containing animal soldiers, based on the animated series Cat Shit One.
The addOn contains a variety of different animals, representing different countries and military units - American rabbits, Korean dogs, Russian bears, French pigs and so on. With this addOn, you can have a true animal war in OFP, never seen before!
DOWNLOAD (FTP#1) - Cat Shit One addOn [9,74 MB] Comments disabled |
| Operation Enduring Freedom - Unofficial WGL expansion pack | |
Chops has released his Operation Enduring Freedom mod, an unofficial expansion pack for WGL, on the
BI forums.
This mod is a collection of Afghanistan themed addOns, including Al Qaeda, Taliban and US troops, reconfigured to
work with the popular WGL mod.
The mod itself is just a simple config file, which requires the original addOns to
work. None of the addOns themselves have been altered in any way. The config file adds new WGL compatible classes
in the editor.
For more information and installation instructions, see the BI forum thread. Chops has
also planned to release some SP / MP missions for this mod, so keep an eye on the thread for that too.
DOWNLOAD (FTP#1) - Operation
Enduring Freedom [221 KB]
Needed:WGL v.5.1 [160 MB] from FTP#1Remo's Afghan pack v.2.0 [13.7 MB] from FTP#1RHS T-55 pack v.1.4 [9.7
MB] from FTP#1ORCS's
Shilka pack [6.3 MB] from FTP#1
Jonny's Special Forces v.1.51 [13.3 MB] from FTP#1
Facestex2 [14.7 MB] from FTP#1
Laser's US Weapons pack v.3.0 [38.3 MB] from FTP#1
Generic Middle Eastern Rebels v1.21 [7,03 MB] from FTP#1
Gnat's B-52 [7,03 MB] from FTP#1
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| OFPmania island - WIP | |
OFPman and Rambo have sent us some more WIP pictures and a little bit of information of their OFPmania island that they're working on.
Rambo managed to create such type of grass, in which AI fight normally and does not behaves silly. If there is not too mush grass, the player and the AI can see each other and fight. But if there is too much grass, the opponents can hide there of each other.
There will be much forests on the island, both leaves forests and pine forests. There will be also the mixed forests on the island and nowadays the forests are already in the process of creation.
Many hight-detailed trees and bushes be created by Rambo specially for OFPmania island.
Now the have been finished the works for the creating of the dried lake, which is situated in the center of the island.
The Russian village, the collective-farm fields and the Russian roads will be created too. The high-detailed traditional Russian village houses will be created.
The season of the OFPmania is autumn.
The island is finished on 30%.
Comments disabled |
| Drongo's Air Support module | |
Drongo69 has released his Air Support module on the BI forums.
Drongo's Air Support (DAS) is a fairly simple bunch of scripts to allow players to call CAS and airstrikes in OFP. It can be used in both SP and MP for West, East and Resistance. It supports the use of addon craft and is pretty easy for the user to mod. Part of the inspiration for DAS came from the amazing CoC Unified Artillery system (though DAS is far less acheived than CoC UA). The option to require radio weapons is built in, with default support for WGL and VTE.
Contains a simple test mission, the addon, a template and the scripts.
Thanks to Macser for making the dialog graphic and thanks to Sanctuary and Chops for testing.
DOWNLOAD (FTP#1) - Drongo's Air Support module [103 KB]
Update, 6-4-2010 - Version Beta 03 released. Link updated with the new version. Comments disabled |
| Drongo's Tactical Systems - Command module | |
Drongo69 has released his "Tactical Systems - Command" module on the BI forums.
Tactical Systems - Command (TSC) is a simple command engine for OFP. It is designed to work in SP and MP (though it has not been tested much). Many concepts have been stolen/borrowed from CoC CE and CEX and I admit this freely. However, compared to CE for OFP, I believe that TSC is much easier to use (though less powerful).
This release is primarily for bug-hunting purposes (especially for MP).
The archieve contains a demo mission and basic usage instructions.
DOWNLOAD (FTP#1) - Tactical Systems - Command module [30 KB]
Needed:Drongo's Air Support module [103 KB] from FTP#1USMC Symbols v.1.2 [172 KB] from FTP#1 Comments disabled |
| Dr.Pepper's zombies v.1.0 | |
Dr.Pepper has released an updated version 1.0 of his Zombies pack on the BI forums.
This new update contains bug fixes of the last version and some new content. The pack also contains a detailed readme with setup instructions and list of features. See the readme for more information and full list of changes.
DOWNLOAD (FTP#1) - Dr.Pepper's zombies v.1.0 [36,8 MB] Comments disabled |
| Retextured Afghanistan island | |
marcomio has released his retextured CAT Afghanistan island on the BI forums, originally made by CAT_SHIT_ONE_MM.
This modified version of the island uses high resolution 2048x2048px ground textures for better visual quality than usually.
First release of modified CAT-Afghanistan with groundtextures in 2048x2048 resolution. This is my attempt to get close to the structure of desert textures and their colours. I tried to figure out, which ones are the main ones and which might be useful in other desert terrains later on as well. Probably, one or two textures may get a rework. This is the first release, so if you find some bugs in texturing (mismatching texture-tiles etc.) or object placing, please let me know for patching them. Also it is not 100 percent complete: There are some little things and details still missing. But it is ready enough to be tested, because the implementation of those “little things” will cost a lot of time, which I don’t have in the moment. As I always mentioned: Constructive criticism is always welcome.
For more information and installation instructions, see the BI forum thread.
DOWNLOAD - Retextured Afghanistan v.1.0 [95,4 MB] DOWNLOAD - marcomio's texture pack (hi-res) [150 MB] DOWNLOAD - marcomio's texture pack (low-res) [15,7 MB]
Needed:AGS Industrial Pack 3.0 [7,9 MB] from FTP#1AGS Harbor Pack 2.0 [5,7 MB] from FTP#13WX Object Pack 1.1 [8,3 MB] from FTP#1
Mapfact Barracks [2,7 MB] from FTP#1MAPFACT Oiladdon 1.02 [7,2 MB] from FTP#1MAPFACT MilObj-Pack 1.0 [3,8 MB] from FTP#1
MAPFACT MAP_Shed 1.0 [237 kB] from FTP#1Mapfact JOF_Objects 1.2 [1,3 MB] from FTP#1
MAP Heaps V2.0 [229 kB] from FTP#1
Update, 27-3-2010 - marcomio also sent us a low resolution version of his texture pack using 512x512px textures (Like Nogova, for example), reworked by Reyhard, for users with weaker computers. Using this texture pack might increase your performance. Or if you're more into quality, you should then stick to the original high resolution 2048x2048px texture pack. Both versions are now provided above. Comments disabled |
| STGN's SOPMOD M4A1 pack v.0.98 | |
STGN has released an update - v.0.98 Beta - of his SOPMOD M4A1 pack on the BI forums.
This new update contains variants with Trijicon Reflex sight, new M203 grenade launcher model and KAC Masterkey shotgun, among other things. The pack also contains a demo mission.
DOWNLOAD (FTP#1) - STGN's SOPMOD pack v.0.98 Beta [4,66 MB] Comments disabled |
| OFPmania island - WIP | |
OFPman and Rambo have sent us some WIP pictures of their OFPmania island that they're working on.
They're paying extra attention to the visual quality, as seen on the pictures below, with high quality ground textures filled with clutter. No additional info was given, but so far it seems like a pretty promising high quality custom island. Stay tuned for more updates!
Comments disabled |
| WW2 Desert pack | |
bennie1983nl has released his WW2 Desert pack on the BI forums.
This pack is a collection of different addOns for the North African 1941-1943 theatre by various authors. Detailed list of content has been listed on the BI forum thread.
DOWNLOAD (FTP#1) - WW2 Desert pack [177 MB] Comments disabled |
| MAZ-537 | |
Lex-OFP has released his first addOn - MAZ-537 tank transporter on the BI forums.
DOWNLOAD (FTP#1) - MAZ-537 v.1.0 [4,04 MB] Comments disabled |
| Code Blue - WIP | |
BronzeEagle has posted more WIP pictures of the Code Blue US Army and Marine Corps troops on the BI forums.
my modeler whose name i can't reveal has some new work in progress pics of the code blue 2.0 units. He says they're a sniper and some marine and army spec ops.
For more pictures, see the BI forum thread.
Comments disabled |
| STGN's SOPMOD M4A1 pack - WIP | |
STGN has posted more WIP pictures of his upcoming update of the SOPMOD M4A1 pack on the BI forums.

This time he's been working on models for M433 HEDP grenade and Masterkey shotgun, as seen on the pictures.
See the BI forum thread for more info!
Comments disabled |